VFX Color Grading and Re-Lighting in Nuke - NK404 Vip124431000
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Course content
- Introduction and Core Ideas
- Introduction and overview
- Shooting Conditions, Budgets, Level of Detail, Limitations
- Good Compositing Takes Many Iterations, Versions Overview
- Understanding Color Scheme and Balance
- Finding and Studying Reference (Extra Reference in Resource tab)
- Physics of Reflections, Physics of Light
- Comp Quick Overview, explaining compositing structure
- Downloading The Project
- Blocking It Out
- Paint out and MIN operation
- Neutralizing The Scene
- Secondary Darkening
- Gradient Remapping Pools of Light (Part 1)
- Pools of Light (Part 2)
- TVI Scale
- Building it up
- BG Rooftop Atmos
- MG Rooftop Light
- Lighting up the back alley
- Creating a Lantern
- Lantern Overview
- The Core
- Dirt, Glow, Glints
- The 4 Layers of "Ping" [Theory]
- 4 Layers of Ping [Exercise] [Part 1]
- 4 Layers of Ping [Exercise] [Part 2]
- 4 Layers of Pings [Exercise] [Part 3]
- Adding some wires, and tiny reflections
- Adding Color Variation
- Templating, Duplicating
- Orange Light, Quick Lesson
- Orange Neon Sign [Overview]
- Orange Neon Sign [Practical]
- Orange lIght pings
- The Clear Screen
- Clear Screen Overview
- Scene Lineup
- Replacing the curtain, adding animation
- 3d Re-lighting Technique
- Spotlights, and 3d Lighting Techniques
- Placing the 3D Lights
- Adjusting the Intensity, Re-mapping values
- Spotlight bounces and reflections
- Spotlight Volumes and Glows
- A challenge
- Optional, few more lights if you want to
- Main reflections
- Mirror and Glass [Custom Node]
- Mirror and Glass Reflections
- Frequency Separation [Theory]
- Practical Project Lesson
- Fog
- Fog Overview
- Creating a Depth Pass
- Layering Depth Smoke P1
- Depth Mist
- Main Depth Fog
- Ground Vent Smoke
- Post
- Contrast, Primary Grades
- PSD Color Paint Over
- Fog and Wires
- Extra Puddles
- Push-in and Grain
- That's a wrap!
- Bonus Lecture
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